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Infected Duels

Race an opponent to connect the same two players. Fewest jumps wins the round — best of 5.

Ranked duel

Same two players, same moment. Build a teammate chain from start to target before your opponent does — fewest jumps wins the round, and when you tie the first to finish takes it. You have 45 seconds a round, and the moment you reach the target you are locked in. Best of 5.

Get a link to send. Friendly matches are unranked and never affect your rank.

How a duel works

Both players get the same start and target. Build a chain of teammates between them. Every round runs on a 45 second clock, and the moment you reach the target you are locked in.

Fewer jumps wins the round. Equal jumps goes to whoever got there first. If only one of you finds a route before the clock runs out, that player wins the round. First to three rounds takes the match.

Ranks

Bronze, Silver, Gold, Platinum, Diamond, Crimson, Iridescent — three divisions each, three stars per division. A win earns a star, a loss costs one. At three stars you need one more win to rank up. Bronze is protected from losses, as are your first few games. Three wins in a row earns double stars below Crimson.

Top Iridescent players enter an elite pool decided by a rating. The best 20 hold the Top 20 places for the season.

Recorded opponents

If nobody is online, you play a recorded performance from a real earlier player — their route and their timing, replayed. It is marked as recorded in the match.

Play a day you missed

Every daily since 1 August 2026 is still playable in the archive. A past board keeps its own progress, so it never disturbs the one you are playing today. Opening one is a paid supporter perk; today’s puzzle, and every camo you earn on it, stays free.

Questions

Do I need an account?
Yes. Ranked progress is saved to your account, so you need to be signed in to queue.
What if I lose connection?
Brief drops are fine. Stay away for a minute, or drop out repeatedly in one match, and the match counts as a loss.